
Most characters have multiple abilities, usually designated by various costumes they can wear. The level design, outside of that opener, is pretty solid, and the puzzles you solve are fun and varied. And the soundtrack is packed with familiar themes, mostly culled from film and animated sources for both Batman and Superman. The majority of the levels are pretty varied, taking you across the globe, and to the various homeworlds of significant Lanterns. Part of the storyline in LEGO Batman 3 focuses on Brainiac and his attempt to secure the multi-colored Lantern rings, which in turn leads to a lot of color-packed worlds to explore. I also really enjoyed the visuals this time around, which looked pretty fantastic on the PS4. I think a more focused approach to exploration is better than going open-world in an effort to put another bullet point on the back of the box, and if you’re not going to fill that open-world with meaningful content, then more focused, smaller areas is certainly the way to go.

Both the Bat-Cave and the Watchtower are filled with a number of hidden goods, character tokens, and optional quests to uncover. While the sprawling world of Gotham is removed, I found myself preferring the more focused hubs here. However, poor opening level aside, there’s a lot of things I enjoyed about LEGO Batman 3.
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It also begins with an unfortunate sewer level, meant to be a call back of sorts, but one that serves as a low-point for level design in the LEGO series.
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It removes the open world of Gotham for a format that’s more in line with the Harry Potter series of LEGO titles, with two large hubs built around The Justice League Watchtower and the Bat-Cave, packed with secrets and hidden collectibles. LEGO Batman 3: Beyond Gotham might feel like a step back for the series when you initially begin the game.
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Also On: Xbox One, PS3, Xbox 360, PS Vita, 3DS, Wii U, PC
